Ship to Shore
Aim:
This game improves acceleration, speed and agility. Players sprint between the distance of 60ft and the Coach can change direction at any given time.
This game improves acceleration, speed and agility. Players sprint between the distance of 60ft and the Coach can change direction at any given time.
Equipment:
- Four markers
Set up:
- Place two markers 15m apart on the foul ball line.
- Place two markers 15m apart in line of 2nd base (60ft)
Procedure:
- Have team stand on the foul ball line. This is called “Ship”. The other end line, between the two markers located in line of second base, is called “Shore”.
- Coach calls out either “Ship” or “Shore”
- Players sprint to the line that represents what was called out.
- Change direction while players are sprinting to one line. i.e. While players are sprinting to Shore call out “Ship”.
Rules:
- If a player runs in the opposite direction that was called out then they are given one strike. Three strikes and you are out.
Advanced:
- Add “Hit the Deck”. As soon as the Coach calls this out all players must dropped to the ground.
Conditioning:
- Increase the length of the game and or distance between Ship and Shore.