+47 21 02 98 55   baseball@nif.idrett.no
Thunderball

Thunderball

Thunderball Packed with competition, throwing & catching, hitting, baserunning & hustling, this drill has everything you need to improve your players & your practice! As coaches, we’re always looking for new drills. Drills, drills, drills. But not all...
Catch Me If You Can

Catch Me If You Can

Catch Me If You Can Aim: This game improves acceleration, speed and agility. Player accelerates to one spot and then turns the opposite direction and accelerates again to the start. Equipment: Three markers Set up: Place one marker on the ground for the starting point...
Slåball Game Session 2

Slåball Game Session 2

Slåball Game Session 2 Slåball Game Session 2 Duration Activity Equipment Warmup 5 Mins Ship To Shore Two lines 10m apart Everyone lines up on one line, which will be “shore” The other line is called “ship” Coach will call either “ship” or “shore” If “ship is called...
Catch Me If You Can

Musical Base

Musical Base Aim: This game improves the knowledge of players of base running. Players are scattered in the infield and the Coach calls a name of a base. All players then run to the named base. Equipment: ? Three bases ? One home plate ? Stereo Set up: 3. Place all...
Slåball Game Session 2

Relay Race

Relay Race Aim: This game improves throwing. Players are throwing a baseball to each other. Equipment: Glove per player Two baseballs Set up: No set up needed Procedure: Split players into two teams. Position teams in a straight line with each player evenly spread...
Slåball Game Session 1

Slåball Game Session 1

Slåball Game Session Rules Each session consists of: 1. Warm up- 5mins. 2. Throwing- 10mins. 3. Fielding- 10mins. 4. Hitting- 10mins. 5. Base running- 5mins. 6. Slåball Game- 30mins. Allow for 2 min. change over time between each station. This will give you time to...
Meny